Animation
Further to creating the original brotherhood characters it was necessary to create some new designs to be used within the course creation. The new characters were made based on the originals but all their body parts had to be separated out. They also had many variants of mouths to be able to map them within adobe character animator. The mouths, eyebrows and arms were all rigged within the character animator, meaning that when the courses are created it's as easy as moving their arms like puppets to point and gesture and talking with a webcam faced towards you to map the mouth.